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Hottest Products of 2007: Second Life offers virtual fulfillment

This post is part of our Hottest Products of 2007 feature. Check out our other Hottest Products of 2007 posts and let us know which product you think is the greatest thing since sliced bread.

Second LifeIf you find life a little boring, stifling and basically bland, then you may be a prime candidate to check out one of this year's hottest properties. Second Life is for people who wish to expand the boundaries of their life experience. Second Life opens up opportunities (albeit virtual ones) that most people would never encounter in their own personal daily grind. Much of the "news" that surfaces in mainstream media regarding Second Life is just dicey, sensationalist spin. What we want to know about are the things that make Linden Lab's Second Life worthy for consideration as a product of the year.

A good place to start investigating is Second Life Insider, a blog dedicated to tracking that constantly changing virtual environment. For instance, did you know that Second Life has an economy of its own, which actually maintains an exchange rate against real American dollars? It's true, and according to Second Life Insider, on November 1, Second Life membership invested U.S. $1,372,000 into Linden dollars (the site's virtual currency) at an exchange rate of L$268.7 to one U.S. dollar. In fact, there was quite a moan put out by the IRS at the beginning of this year when they again realized that people do generate significant income in virtual spaces.

You can bring money into Second Life and you can use it there, but what do you do then? That question is best answered with the words, anything you want to (within reason, of course). You can buy a plot of virtual land and build an immaculate dream home such as you could probably never own in your lifetime. You can sculpt your own mountain, grow a garden of tropical plants in a tree house, or build a business airbrushing vehicles.

You get around Second Life in the person of your avatar, the visual presence of yourself in the virtual environment. The best part about an avatar is that you can build or buy the appearance of your avatar to match your exact specifications, and if you want something different the next day, it's no problem. This is an especially nice situation for people who are naturally outgoing and expressive. Outward appearance can be easily adjusted in Second Life with tremendous results. Avatar appearance can be used to make a statement or stimulate a reaction. You can even make your avatar a representation of yourself, as this IBM chief executive has.

You are able to digitally build just about anything in Second Life and you can make it act how you want it to. SL provides a suite of real-time building tools that allow you to create things directly in the virtual environment. If you create an item that's a big hit, such as a virtual parrot that talks like Alfred Hitchcock and tells jokes, you can market it to your virtual friends and generate more Lindon dollars for yourself. I'm willing to bet that there are people positively addicted to that suite of building tools. I know if I go over there, I'll be forever creating things.

I'm not sure if there have been any significant studies relative to the many psychological questions that must surround participation in virtual worlds. I know I haven't seen one. I think that the experience could be very beneficial to some people. The enhanced creative options can lead to fulfillment via expression, even if those expressions take place in a virtual world. People who have aspirations beyond what their own hometown can provide them may find particular satisfaction in building and owning a virtual business in Second Life. A musical performer might get a level of exposure not otherwise attainable. A dress designer might become a recognized talent in their field.

Is Second Life worthy of consideration as a best product of the year for 2007? In many ways I think so. The artist in me likes the creative autonomy that's presented. The opportunities for personal expression there are almost limitless. Any bad scenarios you may have heard about seem to be easily avoidable. The vast majority of what I have heard come out of Second Life has been good. They really seem to be enjoying themselves over there.

Would I personally ever consider taking up part-time residence in an environment such as Second Life? I think my best answer is: If I had the time, I'd be there.

If you've had some experience with this product, let us know about it. Or if you know of something else that you think is one of the Hottest Products of 2007, feel free to tell us about that as well.

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Last updated: December 02, 2008: 06:52 PM

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