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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Halo 3 developers breaking free from Microsoft (MSFT): Is MSFT culture stifling to game development?]]></title><link>http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/</guid><comments>http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/bad-news/" rel="tag">Bad News</a>, <a href="http://www.bloggingstocks.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.bloggingstocks.com/category/msft/" rel="tag">Microsoft (MSFT)</a></p><a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas">Microsoft Corp.</a> (NASDAQ: <a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas">MSFT</a>) is known as a stifler of individual culture in many ways, and why would it not be? Most companies that are decades old, global, and are billion-dollar enterprises emerged from a shifty, risk-taking entrepreneurship to bureaucratic, slow-moving, corporate monstrosities with so many layers of management that they would make the world's largest sheet cake jealous. Unfortunately for Microsoft, that apparent corporate culture is not sitting well with Bungie Studios, the game studio that created the Halo game series and have made more gaming and entertainment money for Microsoft that all other efforts combined. Halo 3, the latest in the series, has <a href="http://www.bloggingstocks.com/2007/10/04/halo-3-may-be-pulling-xbox-out-of-the-mud/">made $300 million for the company</a> -- and it's not even two weeks out of release yet.<br /><br />Is Bungie <a href="http://money.cnn.com/news/newsfeeds/articles/djf500/200710042236DOWJONESDJONLINE000931_FORTUNE5.htm">really trying to split away</a> from its large corporate parent? Bungie pulled away from its parent to develop Halo 3 and even blocked entrance into its studio by Microsoft employees as development ramped up. Is this a sign of a small company not wanting to be ruled by its corporate overlord. Yes, it is -- but the best product sometimes comes from non-interference from the top brass. It's when you let Harvard MBAs and other folks out of touch with the real world start mandating things that innate innovativeness becomes trampled upon. <br /><br />This is precisely what Bungie developers probably recognized. But to go as far as stating they want out of the marriage with Microsoft? That's intriguing, to put it mildly. I <a href="http://money.cnn.com/news/newsfeeds/articles/djf500/200710042236DOWJONESDJONLINE000931_FORTUNE5.htm">agree with Dvorak here</a> -- in contrast to <a href="http://finance.aol.com/quotes/google-inc/goog/nas">Google, Inc.</a> (NASDAQ: <a href="http://finance.aol.com/quotes/google-inc/goog/nas">GOOG</a>), which encourages innovation and non-meddling from its employee population -- and then lets those ideas become actual products -- Microsoft is acting like some anti-innovation dinosaur in this case from all appearances. The world could stand to let smaller divisions do what they do best without interference from the large, ill-equipped bureaucracy.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/">Halo 3 developers breaking free from Microsoft (MSFT): Is MSFT culture stifling to game development?</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Fri, 05 Oct 2007 18:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.cnn.com/news/newsfeeds/articles/djf500/200710042236DOWJONESDJONLINE000931_FORTUNE5.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1006093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2007/10/05/is-microsofts-msft-culture-stifling-to-game-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Bungie Studios</category><category>BungieStudios</category><category>culture</category><category>games</category><category>Halo 3</category><category>Halo3</category><category>Microsoft</category><category>MSFT</category><category>xbox</category><dc:creator><![CDATA[Brian White]]></dc:creator><pubDate>Fri, 05 Oct 2007 18:01:00 EST</pubDate></item></channel></rss>
