<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>BloggingStocks</title>
<link>http://www.bloggingstocks.com</link>
<description>BloggingStocks</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.bloggingstocks.com/media/feedlogo.gif</url>
<title>BloggingStocks</title>
<link>http://www.bloggingstocks.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Electronic Arts loses the earnings game in Q2]]></title><link>http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/</guid><comments>http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/earnings-reports/" rel="tag">Earnings Reports</a>, <a href="http://www.bloggingstocks.com/category/msft/" rel="tag">Microsoft (MSFT)</a>, <a href="http://www.bloggingstocks.com/category/twx/" rel="tag">Time Warner (TWX)</a>, <a href="http://www.bloggingstocks.com/category/sne/" rel="tag">Sony Corp ADR (SNE)</a>, <a href="http://www.bloggingstocks.com/category/erts/" rel="tag">Electronic Arts (ERTS)</a>, <a href="http://www.bloggingstocks.com/category/atvi/" rel="tag">Activision Inc (ATVI)</a></p><p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.bloggingstocks.com/media/2007/12/erts-electronic-arts-logo.jpg" alt="" /><a href="http://finance.aol.com/quotes/electronic-arts-inc/erts/nas">Electronic Arts</a> (NASDAQ: <a href="http://finance.aol.com/quotes/electronic-arts-inc/erts/nas">ERTS</a>) did not have a good <a href="http://money.aol.com/news/articles/qp/pr/_a/ea-reports-second-quarter-fiscal-year/rfid153915333">second quarter</a>. According to preliminary results, the publisher is looking at an adjusted loss of 6 cents per diluted share; this compares unfavorably to a profit of 27 cents per diluted share in the year-ago period. Wait, did I just say unfavorably? I meant <em>very</em> unfavorably. EA <a href="http://www.reuters.com/article/marketsnews/idINN3028922120081030?rpc=33&amp;sp=true">merely met</a> Wall Street's expectations. </p>
<p>Non-GAAP revenues, however, increased 20%, and cash flow from operations for the trailing twelve months rose over 50% (cash was used, however, for operations during the quarter). But shares were down in the after-hours session over 15% at one point. The market was reacting to the cautious outlook from management and comments about a slowing retail environment. Furthermore, EA needs to reduce its costs. The company is eliminating about 6% of its workforce. While Wall Street traditionally looks upon job cuts as a sign that management is taking steps to improve its operations, I think, in this case, shareholders will look upon the cuts as a sign that EA is floundering. </p>
<p>Can you imagine this? Shouldn't EA be doing an incredible job of maximizing shareholder value by taking its incredible pipeline of intellectual properties and monetizing it via the next-generation platforms provided by <a href="http://finance.aol.com/quotes/sony-corporation/sne/nys">Sony</a> (NYSE: <a href="http://finance.aol.com/quotes/sony-corporation/sne/nys">SNE</a>), <a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas">Microsoft</a> (NASDAQ: <a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas">MSFT</a>) and <a href="http://finance.aol.com/quotes/nintendo-co-ltd-unsp-adr/ntdoy/nao">Nintendo</a> (OTC: <a href="http://finance.aol.com/quotes/nintendo-co-ltd-unsp-adr/ntdoy/nao">NTDOY</a>)? It should, but it's not. The publisher has sold millions of copies of high-profile titles such as <em>Madden NFL 09</em> and <em>Spore</em>, but again, those costs and expenses are getting out of hand.</p><p><a href="http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/" rel="bookmark">Continue reading <em>Electronic Arts loses the earnings game in Q2</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/">Electronic Arts loses the earnings game in Q2</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Fri, 31 Oct 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/marketsnews/idINN3028922120081030?rpc=33&amp;sp=true>Read</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1358090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/10/31/electronic-arts-loses-the-earnings-game-in-q2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision Blizzard</category><category>ActivisionBlizzard</category><category>ATVI</category><category>Electronic Arts</category><category>ElectronicArts</category><category>ERTS</category><category>Harry Potter and the Half-Blood Prince</category><category>HarryPotterAndTheHalf-bloodPrince</category><category>inthenews</category><category>Madden NFL 09</category><category>MaddenNfl09</category><category>Microsoft</category><category>MSFT</category><category>Nintendo</category><category>NTDOY</category><category>SNE</category><category>Sony</category><category>Spore</category><category>Time Warner</category><category>TimeWarner</category><category>TWX</category><dc:creator><![CDATA[Steven Mallas]]></dc:creator><pubDate>Fri, 31 Oct 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Will 'Spore' help Electronic Arts' fortunes?]]></title><link>http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/</guid><comments>http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/via/" rel="tag">Viacom (VIA)</a>, <a href="http://www.bloggingstocks.com/category/erts/" rel="tag">Electronic Arts (ERTS)</a>, <a href="http://www.bloggingstocks.com/category/atvi/" rel="tag">Activision Inc (ATVI)</a>, <a href="http://www.bloggingstocks.com/category/technology/" rel="tag">Technology</a></p><p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.bloggingstocks.com/media/2008/09/erts-electronic-arts-logo.jpg" />You know, I keep hearing about this <em>Spore</em> game. It's set to be released by <a href="http://finance.aol.com/quotes/electronic-arts-inc/erts/nas">Electronic Arts</a> (NASDAQ: <a href="http://finance.aol.com/quotes/electronic-arts-inc/erts/nas">ERTS</a>) to the Nintendo DS and to computer platforms later this week. There's been so much buzz surrounding it, and for good reason. Not only does it sound pretty neat and imaginative, but it was designed by Will Wright, the man who brought the world the <em>Sim</em> franchise. As I understand it, the player's goal is to guide a microbe through the process of evolution until it becomes a society blessed with enough intelligence so as to confer the capability of interstellar travel. Wild stuff, right? Remember, Wright is a genius, and the<em> Sim </em>games have certainly brought in a lot of dough for EA. </p>
<p>But how will the game be received? Is it too complex, too brainy for most gamers? Or, will <em>Spore</em> take the whole <em>Sim</em> concept into a new stratosphere of success? Are we witnessing the birth of a new, marketing-friendly super-franchise that will appeal to a broad demographic? Like I say, the buzz is strong. Yet, I didn't realize the title was coming out this week until I read this recent <a href="http://money.aol.com/news/articles/qp/pr/_a/more-than-50-creative-celebrities-test/rfid136070866">press release</a>, which is using some celebrities to promote the game. Go figure, I guess. </p>
<p>I think <em>Spore</em> will be a hit, but I'm not sure it will be a big enough hit to move EA's stock back to its 52-week high, certainly. The publisher has such a deep portfolio of games, so this one title won't necessarily move the needle. But the celebration of <em>Spore</em> forced me to take another look at EA and wonder if the company's stock might be an interesting play ahead of the holiday season.  </p><p><a href="http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/" rel="bookmark">Continue reading <em>Will 'Spore' help Electronic Arts' fortunes?</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/">Will 'Spore' help Electronic Arts' fortunes?</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Wed, 03 Sep 2008 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.aol.com/news/articles/qp/pr/_a/more-than-50-creative-celebrities-test/rfid136070866>Read</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1302738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/09/03/will-spore-help-electronic-arts-fortunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision blizzard</category><category>ActivisionBlizzard</category><category>ATVI</category><category>EA</category><category>electronic arts</category><category>ElectronicArts</category><category>featured</category><category>Guitar Hero</category><category>GuitarHero</category><category>Nintendo DS</category><category>NintendoDs</category><category>Rock Band</category><category>RockBand</category><category>Sim</category><category>Spore</category><category>via</category><category>viacom</category><category>video games</category><category>VideoGames</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Steven Mallas]]></dc:creator><pubDate>Wed, 03 Sep 2008 11:35:00 EST</pubDate></item></channel></rss>
