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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Disney's virtual pixie dust]]></title><link>http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/</guid><comments>http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/press-releases/" rel="tag">Press Releases</a>, <a href="http://www.bloggingstocks.com/category/msft/" rel="tag">Microsoft (MSFT)</a>, <a href="http://www.bloggingstocks.com/category/dis/" rel="tag">Walt Disney (DIS)</a>, <a href="http://www.bloggingstocks.com/category/sne/" rel="tag">Sony Corp ADR (SNE)</a></p><p><img alt="" hspace="4" src="http://www.blogcdn.com/www.bloggingstocks.com/media/2008/02/disney.jpg" align="right" vspace="4" border="0" />Anyone who follows <a href="http://finance.aol.com/quotes/the-walt-disney-company/dis/nys?tabs=quotesandnews">Disney</a> (NYSE: <a href="http://finance.aol.com/quotes/the-walt-disney-company/dis/nys?tabs=quotesandnews">DIS</a>) knows that the media conglomerate is serious about videogames -- it should be, considering that consoles from <a href="http://finance.aol.com/quotes/nintendo-co-ltd-adr/ntdoy/nao?tabs=quotesandnews">Nintendo</a> (OTC: <a href="http://finance.aol.com/quotes/nintendo-co-ltd-adr/ntdoy/nao?tabs=quotesandnews">NTDOY</a>), <a href="http://finance.aol.com/quotes/sony-corporation/sne/nys?tabs=quotesandnews">Sony</a> (NYSE: <a href="http://finance.aol.com/quotes/sony-corporation/sne/nys?tabs=quotesandnews">SNE</a>), and <a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas?tabs=quotesandnews">Microsoft </a>(NASDAQ: <a href="http://finance.aol.com/quotes/microsoft-corporation/msft/nas?tabs=quotesandnews">MSFT</a>) are currently cooking in the industry's new cycle. The company has been increasing its investments in this area, and it will continue to do so; making games for Nintendo's DS hand-held system, as well as other platforms, has become a priority. But Disney is also serious about the synthesis of virtual worlds -- you know, the kind of online gaming platforms that can suck a person's life away due to their addictive, immersive scope. </p>
<p>Well, the powers that be at the Mouse have decided that a dedicated team of professionals is needed to ensure a proper presence in the virtual-world space. According to a <a href="http://money.aol.com/news/articles/_a/disney-online-creates-new-team-focused/n20080219114009990022">press release</a>, Disney has created Disney Online Studios for the express purpose of programming new online entertainment platforms. It seems that the company wants to leverage the promise of social networking -- hope you're not too sick of that buzz phrase -- by creating worlds that allow gamers to interact with each other via community tools in addition to playing around in he worlds themselves. Right now, Disney operates Toontown, and it plans on developing immersive online environments for the company's Fairies and <em>Cars</em> franchises. <em>Pirates of the Caribbean </em>has also been given the online treatment; and let's not forget the acquisition of the popular <em>Club Penguin </em>destination.</p><p><a href="http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/" rel="bookmark">Continue reading <em>Disney's virtual pixie dust</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/">Disney's virtual pixie dust</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Wed, 20 Feb 2008 14:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.aol.com/news/articles/_a/disney-online-creates-new-team-focused/n20080219114009990022>Read</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1119467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2008/02/20/disneys-virtual-pixie-dust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Club Penguin</category><category>ClubPenguin</category><category>Disney Fairies</category><category>DisneyFairies</category><category>featured</category><category>inthenews</category><category>Pirates of the Caribbean</category><category>PiratesOfTheCaribbean</category><category>Toontown</category><category>virtual world</category><category>VirtualWorld</category><category>Walt Disney</category><category>WaltDisney</category><dc:creator><![CDATA[Steven Mallas]]></dc:creator><pubDate>Wed, 20 Feb 2008 14:39:00 EST</pubDate></item><item><title><![CDATA[Herman Miller (MLHR) giving designs a Second Life]]></title><link>http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/</guid><comments>http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/earnings-reports/" rel="tag">Earnings Reports</a>, <a href="http://www.bloggingstocks.com/category/good-news/" rel="tag">Good news</a>, <a href="http://www.bloggingstocks.com/category/products-and-services/" rel="tag">Products and Services</a>, <a href="http://www.bloggingstocks.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.bloggingstocks.com/category/consumer-experience/" rel="tag">Consumer Experience</a>, <a href="http://www.bloggingstocks.com/category/internet/" rel="tag">Internet</a>, <a href="http://www.bloggingstocks.com/category/competitive-strategy/" rel="tag">Competitive Strategy</a>, <a href="http://www.bloggingstocks.com/category/marketing-and-advertising/" rel="tag">Marketing and Advertising</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.bloggingstocks.com/media/2007/10/herman-miller-mhlr-logo.gif"  alt="Herman Miller (NASDAQ: MHLR) logo" />In an attempt to put "knock-off" imitators out of business, high-end furnishings designer <a href="http://finance.aol.com/quotes/miller-herman-inc/mlhr/nas">Herman Miller Inc.</a> (NASDAQ: <a href="http://finance.aol.com/quotes/miller-herman-inc/mlhr/nas">MLHR</a>) will unveil a number of its <a href="http://www.hermanmiller.com/CDA/SSA/Category/0,,a10-c2104,00.html">famous designs on Second Life</a>. The designs will be available at no cost to consumers who were duped into purchasing knock-offs from unauthorized vendors, as long as the buyers agree to get rid of the unauthorized inventory. For other consumers, the designs will be available at a reduced price. Consumers can find Herman Miller's entire collection within Avalon Island in Second Life. Herman Miller intends to expand its virtual world presence in order to provide detailed depictions and descriptions of its designs.</p>
<p>Recently released <a href="http://www.hermanmiller.com/CDA/SSA/News/Story/0,1585,a7-c1181-n546,00.html">1Q FY 2008 earnings</a> support Herman Miller's bold expansion into the virtual world. Sales for the quarter were up 9% to $492 million, net earnings increased 17.5% to $33.4 million and diluted EPS increased 25% to $0.54. Simply put, operating earnings are up while operating expenses are down. Herman Miller has posted 15 straight quarters of YoY sales growth, driven in large measure by a 17% sales increase in its international markets, primarily Asia and the UK. International orders are up 6%, which helps to counteract a 5% decline in North American orders. Perhaps Herman Miller's expanded virtual presence will inject some energy into the North American market.</p>
<p>Senior management expects 2Q FY 2008 sales of $475-$500 million, with diluted EPS of $0.51-$0.57. The company has already repurchased 1.9 million shares of its stock for $60.8 milion, and recently authorized repurchases of an additional $300 million. At under $30 per share, the stock could be worth a look. Certainly its virtual show room is.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/">Herman Miller (MLHR) giving designs a Second Life</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Thu, 11 Oct 2007 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hermanmiller.com/CDA/SSA/News/Story/0,1585,a7-c1181-n546,00.html>Read</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1010513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2007/10/11/herman-miller-mlhr-giving-designs-a-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business designs</category><category>business furnishings</category><category>BusinessDesigns</category><category>BusinessFurnishings</category><category>Herman Miller Incorporated</category><category>HermanMillerIncorporated</category><category>MLHR</category><category>Second Life</category><category>SecondLife</category><category>virtual world</category><category>VirtualWorld</category><dc:creator><![CDATA[Victoria Erhart]]></dc:creator><pubDate>Thu, 11 Oct 2007 12:10:00 EST</pubDate></item></channel></rss>
