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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hottest Products of 2007: Second Life offers virtual fulfillment]]></title><link>http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/</guid><comments>http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/products-and-services/" rel="tag">Products and Services</a>, <a href="http://www.bloggingstocks.com/category/internet/" rel="tag">Internet</a>, <a href="http://www.bloggingstocks.com/category/nextbigthing/" rel="tag">Next Big Thing</a>, <a href="http://www.bloggingstocks.com/category/technology/" rel="tag">Technology</a></p><p><em>This post is part of our <strong>Hottest Products of 2007</strong> feature. Check out our other </em><em><a href="http://money.aol.com/special/hot-products-2007">Hottest Products of 2007</a></em><em> posts and let us know which product you think is the greatest thing since sliced bread.</em></p>
<p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.bloggingstocks.com/media/2007/11/hot-products-2007-200-second-life-cs111207.jpg" alt="Second Life" />If you find life a little boring, stifling and basically bland, then you may be a prime candidate to check out one of this year's hottest properties. <a href="http://secondlife.com/">Second Life</a> is for people who wish to expand the boundaries of their life experience. Second Life opens up opportunities (albeit virtual ones) that most people would never encounter in their own personal daily grind. Much of the "news" that surfaces in mainstream media regarding Second Life is just dicey, sensationalist spin. What we want to know about are the things that make <a href="http://www.bloggingstocks.com/search/?q=Linden%20Lab">Linden Lab</a>'s Second Life worthy for consideration as a product of the year.</p>
<p>A good place to start investigating is <a href="http://www.secondlifeinsider.com/">Second Life Insider</a>, a blog dedicated to tracking that constantly changing virtual environment. For instance, did you know that <a href="http://www.bloggingstocks.com/search/?q=second+life&amp;sort=">Second Life</a> has an economy of its own, which actually maintains an exchange rate against real American dollars? It's true, and according to Second Life Insider, on November 1, Second Life membership invested U.S. $1,372,000 into Linden dollars (the site's virtual currency) at an exchange rate of L$268.7 to one U.S. dollar. In fact, there was quite a moan put out by the IRS at the beginning of this year when they again realized that people do <a href="http://www.news.com/IRS-taxation-of-online-game-virtual-assets-inevitable/2100-1043_3-6140298.html?tag=st.prev">generate significant income in virtual spaces</a>.</p><p><a href="http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/" rel="bookmark">Continue reading <em>Hottest Products of 2007: Second Life offers virtual fulfillment</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/">Hottest Products of 2007: Second Life offers virtual fulfillment</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Wed, 21 Nov 2007 13:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/1036576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2007/11/21/hottest-products-of-2007-second-life-offers-virtual-fulfillment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>business</category><category>creativity</category><category>Hottest-Products</category><category>IRS</category><category>Lindon Labs</category><category>Lindon-Lab</category><category>opportunity</category><category>profit</category><category>Second Life</category><category>Second-Life</category><category>taxes</category><category>virtual</category><category>virtual reality</category><category>world</category><dc:creator><![CDATA[Gary Sattler]]></dc:creator><pubDate>Wed, 21 Nov 2007 13:18:00 EST</pubDate></item><item><title><![CDATA[Google's 20% rule: why not make it 50%?]]></title><link>http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/</link><guid isPermaLink="true">http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/</guid><comments>http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.bloggingstocks.com/category/products-and-services/" rel="tag">Products and Services</a>, <a href="http://www.bloggingstocks.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.bloggingstocks.com/category/television/" rel="tag">Television</a>, <a href="http://www.bloggingstocks.com/category/goog/" rel="tag">Google (GOOG)</a></p>I'm up late watching <a href="http://www.charlierose.com/">Charlie Rose</a>'s taped interview with Google CEO EricSchmidt. In raving about Google's 20% rule -- that engineers can spend 20% of their time on projects of their ownchoosing -- Schmidt says that all of their new products come from that 20% "free time." Charlie asks anobvious question, one that's been bugging me for months: "why not make it 50%?"<br /><br />Schmidt doesn'tanswer the question, really (he<em> is</em> a CEO after all), basically saying that, although it's a great idea, andthey <em>should</em> do it, anarchy would prevail.<br /><br />Why would anarchy prevail if 50% of a creative worker'stime was spent doing creative, independently-chosen work? I think it's a fantastic idea and one that many companiesshould employ. If workers are selected for their extreme intelligence and ability to innovate, why not have them createthe products they wish existed? We'd all be better for it.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/">Google's 20% rule: why not make it 50%?</a> originally appeared on <a href="http://www.bloggingstocks.com">BloggingStocks</a> on Fri, 14 Apr 2006 03:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/forward/608550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.bloggingstocks.com/2006/04/14/googles-20-rule-why-not-make-it-50/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20 percent</category><category>20 percent rule</category><category>20%</category><category>20% rule</category><category>20%Rule</category><category>20Percent</category><category>20PercentRule</category><category>anarchy</category><category>ceo eric schmidt</category><category>CeoEricSchmidt</category><category>charlie rose</category><category>CharlieRose</category><category>creative</category><category>creative worker</category><category>CreativeWorker</category><category>creativity</category><category>eric schmidt</category><category>EricSchmidt</category><category>goog</category><category>google</category><category>google 20%</category><category>google ceo</category><category>Google20%</category><category>GoogleCeo</category><category>product development</category><category>ProductDevelopment</category><category>products</category><category>twenty percent</category><category>TwentyPercent</category><dc:creator><![CDATA[Sarah Gilbert]]></dc:creator><pubDate>Fri, 14 Apr 2006 03:18:00 EST</pubDate></item></channel></rss>
